Date: August 1-4, 2002
Place: Savannah, Georgia
Reporter: Susan Rozmiarek
Wow! I played 35 games in four days. It was great.
Here are some of my ramblings on the games that I played:
Made my want list:
Zoff Im Buffalo:
Very cute and clever. I was extremely happy to get it from the prize
table since it doesn't seem to be available anymore.
Schnäppchen Jagd:
There are just so many different trick-taking card games out there
and this one had a particularly unique feel to it.
I played a 3-player game, which is supposed to be the optimal number
and was immediately taken with it. (It didn't hurt that I won!)
Trendy:
A very simple little trick-taking Knizia card game I had never
even heard of before. It is light, but would make a nice opener
or closer for game nights.
Too Many Cooks:
Yet another tricking-taking card game by Mr. Knizia.
It seemed light at first, but after making a few blunders,
I realized there must be a little more to it. I'm looking forward to
trying it again. Greg does a great impression of the Soup Nazi!
Blokus:
I'll say the same thing about this game that I've said about Pueblo and Dvonn.
I don't usually like abstracts but I sure did like this one.
Hmmm, this is starting to look like a trend, but I'm not ready
to admit it yet.
Emerald:
I looked at this when it came out late last year, but I didn't find
much information or commentary about it. I had forgotten about it until
I spied it in someone's pile of games and got to try it.
I'm really glad I did. It had some elements of Cartegena and
Midnight Party (a dragon replaces Hugo). A fun, light game that
is simple enough for the kids, but has enough there for the adults.
It is also quick, and would make a good lunch game.
Quandary:
I continue to be amazed at these games that are so simple, yet so clever.
This is a Knizia game that fits its name perfectly. Plus, it had these nice,
thick, pretty tiles that made my inner parakeet go wild.
Alas, it is out-of-print. I have since scoured every nook and cranny
of the web looking for a copy and have found nothing but scores of others
looking for a copy, too. I know there is another version with cards,
but that one just won't do. Anyone want to sell me theirs?
Would play again:
Squint:
By nature I'm pretty much of an introvert so I haven't played many
party games in the past. I've always been shy of "performing" in front
of people. However, I am finding that as I get older, making a public
spectacle of myself can actually be fun sometimes. Who cares what others
think! Anyway, on to Squint. This game was a hoot. I'm not sure if it
was due to the game itself or the people playing. It was probably both.
If more people in our gaming group liked this type of game (they don't)
I might buy it.
Nautilus:
Very attractive looking game with lots of neat bits.
I thought the game play captured the feel of the exploration theme very well.
The rules were a bit fiddly, but after a few rounds of play they became clearer.
I enjoyed playing this game, but it is a bit long and rather pricey.
I might pick it up if it went on sale, but we already have several exploration
games in our collection that are as good or better so I don't really feel
compelled to get it just now.
Settlers of Canaan:
Another historical scenario for Settlers, this time with a Biblical setting.
I'm told it is very similar to the Cheops scenario which I have but
haven't played yet. It is a stand alone game, unlike the Cheops scenario.
The board is a bit strange. I assume it represents the actually geography
of that region. The game has a few changes to fit the theme
(plagues, priests) but it still mostly felt like the old Settlers.
One addition that I really liked was a scoring track to keep track of
players' victory points. No more of that laborious counting of settlements
and bonuses; one glance at the scoring track and you know where everyone stands.
I liked the game, but didn't think it was anything special.
It should definitely appeal to those who collect all things Settlers.
Keep it away from me!
How-Ruck!:
I went into this game thinking that I was guaranteed to like it.
I thought it would be another "Lost Cities" type game that I would love.
Well, I was wrong. The game felt way to chaotic for my tastes.
I felt that the decisions to be made were either obvious or just guesses.
I won my third barrel and the game by playing a single action card that
automatically wins the round when played (and I was way behind in the round).
Now, both my opponent and I were learning the game and didn't know about
that card, so she might have prevented me from playing it, but still,
it felt like a cheap win to me. I played it a second time with Ed and
we aborted the game early.
Not for me.
Pick Two:
Let me say up front that this is probably a very good word game.
I am just so lousy at word games. I enjoy an occasional game of Scrabble and
actually win sometimes. But this game- the pressure just KILLED me.
Plus, I was playing with word sharks. These guys/gals (you know who you are)
were GOOD. While I was still fumbling around trying to make simple little
words from my initial tiles, these folks were shouting "pick two" every
10 seconds (it seemed). You should have seen the pile of tiles in front of me.
Man, if you enjoy tension that sends your blood pressure soaring,
check this game out. Me, I'll go back to playing Boggle, Jr. and try
to regain some of my self esteem.
The rest:
I also got to play several old favorites. I especially enjoyed my second
playing of Volldampf. This game really clicks with me.
Pig Pile, Can't Stop, Flower Power- I can't even remember them all.
Thanks to everyone who taught me new games and/or invited me to play.
My only regret is that I didn't get to play a game with everyone.
Loads of pictures from Gulf Games 10 can be found in the
Gulf Games 10 album
in our Photo gallery.
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